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World Finals XXII- Nashville, TN.- Monster Jam

   (6 reviews)

7 Screenshots

About This File

It's finally here- World Finals 22! This was a massive collaborative effort between myself, Cwooky, BQ, and Nick. Thank you for all the support and we hope you enjoy!

 

File 1- High Jump
File 2- Skills
File 3- Racing
File 4- Freestyle

YOU WILL NEED THE FPS CAR PACK

(I am aware of small inaccuracies, no need to attempt to bring it to my attention as I am already fully aware)

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Could you post a version without mud? As fun as the mud is to drift in, I also want to tackle the freestyle course without it.

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22 hours ago, ColonelKitty said:

Could you post a version without mud? As fun as the mud is to drift in, I also want to tackle the freestyle course without it.

There is no mud on freestyle, thanks!

20 hours ago, godzilla1125 said:

bro there was one on here and got taken down i have the old one 

 

the old one was a private map some other members made NOT to be released and was released without their permission.

23 hours ago, MonsterJamJackinator said:

Why was this taken down originally?

The old version was private and released without permission.

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I appreciate your reply you made, But what i meant by the World Editor thing is that i would have used it to remove the trees because those lag a lot of maps for me but ever since Thanksgiving the World Editor causes the game to crash with error code 0x0000409 STATUS_STACK_BUFFER_OVERRUN. Which there's no help on Google except for a meme on Reddit and things like "Turn Off Dynamic Reflections, Turn Off Online Features and Uninstall BeamMP" (Which are all disabled for me) On my end the decalroads show up white. I would have also removed that if the World Editor didn't throw a game crash at me.

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whenever i try to download the high jump file my PC says it has a virus? is this happening to anyone else? 

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On 1/2/2024 at 2:29 PM, GraveDigger411 said:

I appreciate your reply you made, But what i meant by the World Editor thing is that i would have used it to remove the trees because those lag a lot of maps for me but ever since Thanksgiving the World Editor causes the game to crash with error code 0x0000409 STATUS_STACK_BUFFER_OVERRUN. Which there's no help on Google except for a meme on Reddit and things like "Turn Off Dynamic Reflections, Turn Off Online Features and Uninstall BeamMP" (Which are all disabled for me) On my end the decalroads show up white. I would have also removed that if the World Editor didn't throw a game crash at me.

That is a bug with BeamNG's recent update it doesnt effect the map.

 

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